Age of Empires II: Definitive Edition. In lategame, you don't have to worry about laying them about so you're not losing food. With the Khmer, you can just take a bunch of vills, spam the farms where ever, and get back to micro your army. Other civs can't do that as fast #14. Khmer Victory achievement in Age of Empires II: Definitive Edition: Win a game playing as the Khmer. Find guides to this achievement here. Multiplayer Guide for Khmer Introduction. This is a multiplayer guide for Khmer civilization for Intermediate level. My ELO is around 1200 – 1300 so if your rating is higher than that, this guide might not be very useful. This guide is for land maps only. Khmer is a very interesting civ because: No dependency for building, or upgrading to the.
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Here is multiplayer guide for Khmer on level Intermediate.
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Multiplayer Guide for Khmer
Introduction
This is a multiplayer guide for Khmer civilization for Intermediate level. My ELO is around 1200 - 1300 so if your rating is higher than that, this guide might not be very useful.
This guide is for land maps only.
Khmer is a very interesting civ because:
- No dependency for building, or upgrading to the next Age.
- The Unique Unit: Ballista Elephant is one of the strongest UUs in the game when massed. Its few weaknesses are siege units, cavalier/paladin, huskarl, and elite eagle warrior.
- Instant farm income.
Opening
When the game starts, build 2 houses with your 3 villagers and build more villagers from TC. First 6 villagers to sheep, next 4 to wood, next to boar etc.
Then it depends on whether the map is open or closed:
- For open maps, go Drush Fast Castle.
- For closed maps, just go Fast Castle.
Early Game
Common
- Build 27 villagers before upgrading to Feudal Age.
- Upgrade to Castle Age right after reaching Feudal Age.
- Focus on food initially, then wood/gold when you're upgrading to Feudal Age: around 10 on wood, 5 on gold.
- Build stable when upgrading to Castle Age.
If Drush
- Build barrack at around villager 18, get 10 gold and build 3 militia and attack the opponent.
- In the mean time, fully wall your base: use structures and natural elements when possible, and double wall the rest after the first layer has been done.
Mid Game (Castle Age)
When reaching Castle Age
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- Build 2nd TC.
- Build some knights and go attacking/harassing.
- Boom and build an army.
- Get castles up at key resource points.
- Possibly build 3rd TC.
- Strengthen the wall with houses/structures.
- Upgrade to Imperial Age at around 70 villagers. However, there are cases when an earlier Imperial is required, for example, when the opponent managed to drop some castles close to our base. In those cases, upgrade to Imperial at around 60 villagers.
Army composition
- Knights, scorpions and monks.
It's better to just harass and/or destroy the opponent's forward base as a full attack on their main base is risky.
Late Game (Imperial Age)
Eco
- Continue building more TCs and villagers.
- Eco upgrades.
Army composition 1: vs most civs, except native Americans and Goth
- Ballista Elephant: backbone of the army.
- Halberdier: to counter Cavalry units, and as meat shield.
- Hussar: to counter siege units, for raiding, and also act as meat shield and help with countering archery units.
- Trebuchets for destroying buildings.
- Monks for healing the Ballista Elephants.
Army composition 2: vs native Americans and Goth
- Ballista Elephant: backbone of the army.
- Hand Cannoneer: to counter Eagle Warrior and Huskarl.
- Skirmisher: for additional ranged support.
- Hussar: to counter siege units, for raiding, and also act as meat shield and help with countering archery units.
- Trebuchets for destroying buildings.
- Monks for healing the Ballista Elephants.
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